The genius of D&D wasn’t just the way it let players wield halberds, turn into wolves or cast fireball spells, though players (especially young ones) can use it to do only those things if they want. It turned out to serve as a perfect bridge from statistics-oriented, win-or-lose simulations of complex combat (like many video games, or fantasy football) to character creation and story-oriented play (like acting, or novel writing). You set out to find the caves and slay the Balrog, and ten sessions later you’ve fallen in love with Samwise, but Pippin’s fallen in love with you. (D&D’s revival piggybacked on the film-based Tolkien revival too, though the Tolkien estate may not have loved it: the first D&D sets had characters called hobbits, but the makers changed the name to ‘halflings’ after a trademark challenge.) The first role-playing games (RPGs) and the first popular video games appeared at nearly the same time: symptoms, if you like, of an emerging nerd culture, pastimes and ways of life made by, for and about people who preferred graph paper, basements and imagined monsters to what we have been instructed to call the real world.
A lot of those people turned out to be trans.
The writing of cosplay is speculative fiction, like John Rawls and Isaac Asimov. The writing of "literary fiction", detective fiction and romance novels, is formal and descriptive. Jane Austen described the experience of 19th century women of a specific nationality, class, and race. Romance novels serve a function as a fantasy that readers build on. The "art" the "thick description" is after-the-fact, in the minds of the readers. Fantasy is thin by definition.
I googled the author on a hunch before I finished the paragraph above. I won the bet.
We are simultaneously being told that gender differences do not exist and that genders are so profoundly different that irreversible surgery is the only option.
— Elon Musk (@elonmusk) June 11, 2022
Perhaps someone wiser than me can explain this dichotomy.
Unlike Forrest Gump, who jogged through the same period blissfully ignorant and unseduced by any particular line, Brand fervently believed in almost everything—at least for a little while. Born into an ownership-class family in Rockford, Ill., he was the youngest of four children. His father was a partner at an advertising agency, but the family money traced to the Midwestern timber boom. Stewart attended prep schools, boarding at Exeter Academy in New Hampshire, where despite his intellectual disposition, he was an unexceptional student, especially compared with a standout older brother. It was here, Markoff writes, that Brand developed a “coping mechanism” that became an “operating manual” for him throughout his life: “Brand figured out that the best way to compete was not to follow the crowd but to instead chart his own iconoclastic path.” For an underachieving elitist, better to be incomparably strange than second-rate.
The author is Malcom Harris, another fantasist.
"For an underachieving elitist, better to be incomparably strange than second-rate." Not always underachieving. Narcissism takes many forms. Harris got his start at OWS, with Justine Tunney. Follow the bouncing ball from The Grateful Dead to techno fascism. Aaron Swartz and Scott Aaronson (and here) and David Graeber, and Stewart Brand, have a lot in common. My parents knew Brand in the 60s. They knew what he was.
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