Monday, August 03, 2020

more of the same
Polygon, the gaming website from Vox.

Games need to return to black-and-white morality: Tales of good vs. evil are more relevant than ever
Gray morality presents a worldview that states these two poles aren’t that different: a perspective that actually widens the disparity in our fractured world. Our lives are already gray, and these shades seem to keep getting muddier. 
The distrust of black-and-white tales may stem from their prominence in many child-friendly franchises: Mario saves the princess, while Bowser kidnaps her. Guybrush Threepwood of Monkey Island fame rescues his lover as the earnest, wannabe outlaw, the antithesis to LeChuck’s scheming, undead pirate captain. Samus Aran blasts aliens to smithereens, versus the ghastly Mother Brain, who’s the ... brains behind the machinations of Metroid, I guess. 
Tales of black-and-white morality feature enemies that have always been bad, and will always be bad. While the heroes are good, and always find a way to succeed despite the odds, even if they have to strain against their own moral codes.
The author, a "non-binary"[?] corporate gamer geek from Singapore, an authoritarian corporate utopia.
Reminds me of Cyrus Eosphoros, "Kayla" Schierbecker,  and Justine Tunney.

Schrader, again
I recently watched a demonstration by the guys from Rockstar Games who did the Western video game Red Dead Redemption. They said that all new technology is essentially run by techies. And then at some point, somebody comes in from another field and makes it universal. And they were hoping that we were getting to that point with video games. We’re not there yet. It’s still in the realm of the techies. 
Farrell, again
John Gray on the disappearance of utopian dreams of social reform in science fiction here. His taste in SF is excellent and he has several good lines.
The role of science has been to gauge the limits of the species, with new technologies and extra-planetary environments being used as virtual laboratories for an ongoing thought experiment. If the mainstream novel employs the lens of the commonplace career – birth and education, marriage and divorce, ambition and failure – SF has pursued the inquiry by abducting the human animal and placing it in alien environments.
is particularly nice. It captures real (if not universal) differences without fetishizing the one as better than the other.
India was an alien environment for the British; Indochina was an alien environment for the French; Africa was an alien environment for the entirety of Europe. Henry Farrell can't deal with Palestine but he can justify "thought experiments" on Mars. Fantasy is escape. It's evasion.

Science Fiction was created by men trying to get away from the alien environment populated by their wives.
Engineers of shit.

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