notes before returning to an argument.
Idealism vs the historicization of idealism. If humanism is the study of the past, rejecting authority but respecting tradition, as Panofsky put it, then it is not strictly speaking "idealist". Idealism is dogma. The brief period we call the High Renaissance was the moment between idealist dogma and the moral panic: the affect of Botticelli and Bronzino. If balance is achieved it's only in passing, and mourning it too much only reinforces reaction.
"The crisis consists precisely in the fact that the old is dying and the new cannot be born; in this interregnum a great variety of morbid symptoms appear."
Periodization works. Historicism works. Relations exist, but tempora mutantur. Times change.
Art and money are in tension, not opposition. The seriousness in the art world, the world of "non-commercial art" was not a world without commerce. The parallels are obvious.
"The university belongs, like the church and the military, to the social institutions that are situated at a considerable distance from democracy and adhere to premodern power structures."
Art and money in the art world—the world of "fine art"—are no longer in opposition, or no more so than the tension between design and money—design and architecture are distinct (that's a subject). But that tension exists more and more, and more openly, in film and other forms of entertainment, except gaming (and again).
Gaming will be an art form beyond design when designers introduce tragedy. As Schrader says:"it’s still in the realm of the techies." The other option is not in games as such but "world creation", something covered late in Halt and Catch Fire, when test players and marketers become confused, and nonplussed, because the game designer Cameron has designed a game that's impossible to win. This is 2017 looking back at 1995. Schrader's article came out in 2014. Tempora mutantur.
Panofsky, 1934
"Today there is no denying that narrative films are not only “art”—not often good art, to be sure, but this applies to other media as well—but also, besides architecture, cartooning and “commercial design,” the only visual art entirely alive."
etc.
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